The 'Madden NFL' and 'Battlefield' publisher posted net income at $294 million, against a year-earlier net income of $399 million. By Etan Vlessing Canada Bureau Chief Video game company Electronic ...
Electronic Arts Inc., one of the world’s largest video game developers, today agreed to go private in a deal that is set to value it at $55 billion. The consortium that is buying the company includes ...
Laura Miele Talks About Her Quest To Make The Video Game Industry More Inclusive, How Gaming Has Evolved, And Its Future As A Means Of Social Connection. Video gaming has grown exponentially in the ...
This is an archived article and the information in the article may be outdated. Please look at the time stamp on the story to see when it was last updated. Electronic Arts, the maker of video games ...
NEW YORK (AP) — In what could become the largest-ever buyout funded by private equity, video game maker Electronic Arts has agreed to be acquired in a deal valued at $55 billion. Beyond the ...
If the transaction closes as anticipated, it will end EA’s 36-year history as a publicly traded company. Under the deal, private equity firm Silver Lake Partners, Saudi Arabia's sovereign wealth fund ...
Electronic Arts, maker of video games like “Madden NFL," “Battlefield” and “The Sims,” is being acquired for $55 billion, the biggest leveraged buyout attempt in history. Under the terms of the deal ...
Electronic Arts, the mega video game publisher known for publishing the Madden and The Sims video game franchises, has reportedly canceled its upcoming “Titanfall” video game as well as cut more than ...
The next big Marvel Comics video game is being made in Seattle. Electronic Arts (EA) revealed Monday that it’s opened a new Seattle-based studio called Cliffhanger Games. Cliffhanger’s first project ...
An investor group's $56.78 billion deal to take Electronic Arts Inc. private would be the second-largest deal on record for the video game industry. The EA deal is only slightly behind the Activision ...
It's hard out there for games that don't build an audience for the long haul. These are the online experiences that crashed ...