Now here is something that caught me off guard. It appears that NVIDIA has removed GPU PhysX support for all 32-bit games in its latest RTX 50 series GPUs. As such, you will no longer be able to enjoy ...
The beauty of the PC platform is its backward compatibility. The whole reason that x86 and Windows have survived as long as they have is because they have largely preserved compatibility with old ...
Today, we're testing the impact of using a dedicated secondary RTX 5060 GPU to boost the performance of an RTX 5090 in a few classic Batman Arkham titles that support 32-bit PhysX, and with impressive ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware. Reading time 4 minutes Nvidia’s GeForce ...
Use left and right arrow keys to seek audio. When NVIDIA launched the RTX Blackwell-powered GeForce RTX 50 Series earlier this year, it was discovered that the company quietly dropped 32-bit support ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror's Edge, Borderlands 2, ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...
Simon is a Computer Science BSc graduate who has been writing about technology since 2014, and using Windows machines since 3.1. After working for an indie game studio and acting as the family's go-to ...
With the latest Nvidia drive to make people jump onboard the PhysX bandwagon, we did a quick and dirty test with the help of Nvidia’s own particle fluid demo. We actually have a PCI PhysX cards from ...
Saw this failure of support coming the very day NVIDIA started weaseling their bullshit proprietary (at the time) PissX garbage into games in the first place. It's what happens when you let ...