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After years of anticipation, Daggerheart is about to be released next week. The tabletop role-playing game comes to us from ...
Game Informer recently attended an invite-only media day for Nintendo San Francisco, which opens today for those with Warp ...
We’re just three weeks away from the launch of the Nintendo Switch 2, the sequel to the second-best-selling console in the company’s history. Nintendo President Shuntaro Furukawa announced last week ...
Remedy flew me out to its headquarters in Helsinki, Finland, to play its newest game, FBC: Firebreak. In addition to my hands-on time, which you can read about here and watch here, I had the ...
Obsidian Entertainment’s first-person RPG, Avowed, launched on February 18 on Xbox Series X/S and PC. Today, Obsidian pulls back the curtains on its plans for Avowed for the rest of 2025. The team has ...
The Six One Indie Showcase is set to return next week on May 22, and this year, it promises a lineup of 48 indie games, including world premieres, exclusive announcements, and updates to existing ...
The Phantom X is a mobile gacha spin-off game that launched in China, Taiwan, South Korea, and a handful of other countries last year. The game skipped out on the West and, strangely, Japan. However, ...
Stellar Blade launched last year on April 26 as a PlayStation 5 exclusive, and now, developer ShiftUp is bringing the game to PC next month. More specifically, Stellar Blade launches on PC on June 11.
It's been three years since Kingdom Hearts IV was announced, and Square Enix has now provided a new look at the highly anticipated fourth numbered entry.
With the Shield Saw and other great additions, id Software gives fans something they didn’t know they wanted, proving once again that this legendary series can still evolve in ways we haven’t even ...
Sony released its latest financial earnings report today, and it included a wealth of information about first-party game sales expectations for PlayStation, PS5 console sales, and information about ...
FBC: Firebreak is weird, both aesthetically in-game and as a product, but after playing, my hesitation at this weirdness has been replaced by enthusiasm.