Some people just want to get on with things, and that's why Atlus—the guys who make Persona and Metaphor: ReFantazio—has been ...
Metaphor: ReFantazio originally had a much more brutal battle system that took notes from the notoriously challenging 2003 ...
Altus just wanted to solve the monotonous grinding problem in Metaphor ReFantazio but it proved detrimental to the original ...
One of Metaphor: ReFantazio's best additions to the Atlus formula was real-time action combat that let you stun enemies or ...
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